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Age/Gender: 17, Male
Location: Toronto, Canada
I make tile-based games.
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Modern Tactics 3 is released you can play it on my website, www.throwtheproject.com or at addicting games. It'll only be on these two websites for the whole week, it'll be on newgrounds around july 3rd. You should check out the game now. Every glitch has been fixed and its definitly worth a play.
Enjoy the game and tell me what you think on the TTP forum.
137 comments | Log in to comment! | Share this!Modern Tactics 3 is going to be released only on my website and www.addictinggames.com next friday. MT3 is a unique tactical-rpg game. Where you custimize and commend a squad to kill terrorists. You should probably check out Modern Tactics 2 if you've never heard of it.
This game is going to own. Everything has been improved. The custimization is better, the level design is better and over all the AI with kill you many times.
The game has 23 missions to play through with 3 boss battles.
Modern Tactics 2 maps are compatible with MT3 so you could make some maps to play on when the game releases.

I'm working on MT3 right now and i've just finished the engine. Beta testing won't start for a while, at least a week. I want to get everyone down now ahead of time. I just have to finish all the maps, the AI, and multiplayer. Beta testing will probably start when most of the AI and maps are done.
So the whole point of beta testing is to make sure the game is balanced, story mode is challenging enough and the AI is smart enough.
If you haven't heard anything about MT3. Check out my website because theres too many changes to list here.
I only have 8 spots left. I want people that will give me a lot of feedback. But generally I accept everyone. You can send me a pm or email me. To the people that wanted me to contact them when I start beta testing your going to have to email me again. I get a lot of emails and I can't remember everyone.
Edit: Beta testing is full. Sorry guys.
Updated: 05/15/08 2:54 PM 15 comments | Log in to comment! | Share this!Beta testing is over. Modern Tactics 2 will be released wednesday april 9, only on my site. A couple days after it'll be released on other websites.
Modern Tactics 2 has been beta tested for days and all glitches have been fixed, but there might be a small rare glitch somewhere.
Here are the features:
Multiplayer
Editor
Shareable maps (You can send maps to people)
15 mission story mode
Better AI
10 free mode maps
2 new game modes
10 new weapons and new abilities
Custimize the look of your squad
Cheats
I've worked very hard on this game. You won't be disappointed.
11 comments | Log in to comment! | Share this!Beta testing for Modern Tactics 2 is now open. Send me a message or post here. I'll send you a link to play. I only request you send me your feedback when you're finished playing. Tell me the glitches you found, things you liked, things you want changed. *Something to remember story mode and multiplayer is not finished yet, so don't tell me it doesn't work*
I'm adding something interesting this time. Beta testers can make shareable maps for the game. Which means you can copy the share code from your custom made maps and send it to people, so they can play the map. Send the share code to me with your feedback (These maps won't be in the game its self). Just a side note, players will be able to do this in the finished game.
I've added a ton of new stuff and have worked hard on this game. I hope you enjoy it.

Modern Tactics will be released tomorrow. I don't know what else to say. The rotational map was a pain but I did it! May I say a rotational map has never been put into a flash game before?
The game has been beta tested for a couple days and all the glitches have been fixed. but of course there will be that one glitch.
This game isn't anything like knight tactics. Everything is completely original and was thought up by me. I'm going to be shocked if an other ftt fan boy tells me I copied fft.
So make sure you'll be on the look out for the game and hopefully you'll give it a nice score.

So my new project is Modern Tactics. I don't feel like explaining the whole game again so i'll just copy this paragraph from my website. Of course this is a tactical-RPG, kind of like knight tactics but greatly improved thanks to user feedback.
Command your squad to victory using modern technology. Fully custimize your squad to your liking to make endless tactics.
Features include rotational map, A* pathfinding, free mode, story mode, multiplayer, editor and more. Players can choose either real-time play or turn-based play. Players can have a team size 1 to 10.
Brand new objectives, search and destroy, headquarters, team captain and more. Gameplay is much faster, units move faster, hotkeys for everything and less clicking more action. Units respawn and regenerate health but have very little max heath. Every team has a commander, a strong unit that does not respawn.
As your commander ranks up you unlock new stuff. You can fully custimize your soldiers such as, two weapons, weapon attachments, grenades, bonus stat and ability.
I will need 20 beta testers to play test not only the game but the multiplayer too.

So my latest game is called Super Goo, I might change the name. Basically, your a blob of goo with weapons. Your objective is to kill everything in the stage, before they kill you. Thats not all, as you kill enemies you gain exp, which lvls up your character. As you get to certain lvls you will unlock new weapons and perks.
Perks are special abilities which you can attach to your character. You can only equip two perks, so choose them based on what you like to do. Heres some example perks, Conserve - Randomly save ammunition, Laminar - Increase jumps and movement speed, Regenerate - Slowly regenerate life.
As you kill enemies your weapons will also gain xp, they get more powerful each time they lvl up. Each weapon has a special ability, examples, Gernade Thrower - deals damage to all enemies in the explosion, an other weapon has a chance of shooting threw walls.
The interface is pretty simple. I will colour code the bars so there easier to reconize. Score is your score for the level, your total score is all your lvl scores added up together, there will be a high score board. Chain is the number of kills you got without taking damage. Chains higher than 3 will multiply your experience points!
I'm not going to lie guys i'm hyped up for this game myself. It looks really nice and it is bringing a lot of new features. Right now i'm working on the enemies and the interface. After i'll be working on the maps, which will be the most fun. There is a decent variety of enemies, some of them just walk around, some of them shoot, others hige behind walls. I'm thinking about adding some boss battles.
I'm looking for some beta testers, so if your interested give me a pm.

A few nights ago came up with this great idea. The idea is to allow users to make there own fully custimizeable map. The user even has the ability to upload it to my server, where everyone can download and play the map instantly! Yep in the editor I just finished, people can make there own map or download others maps for tons of fun. I'm planning on making an online/editor feature to all my games, maybe even multiplayer.
Now about the progress of knight tactics. The AI is just about finished. The story mode maps are all planned out but are not nearly finished because i'm waiting for my friend jeremy to finish the games tiles. (Theres 23 maps, 3 are cutscenes.) So right now i'm touching up the game and getting everything ready to go.
I'm still looking for some more beta testers. The beta testing will start once I finish at least 10 maps in story mode.
2 comments | Log in to comment! | Share this!So right now i'm working on a Tactical-RPG. If you don't know what that is its like a chess game, and you can custimize your pieces for different tactics. I'm planning on releasing it sometime near the end of November. Most of the game is done I just have to finish the AI and maps.
The game is pretty simple. Continue through the story by winning battles. As you win battles you will gain points, the number depends on how well you played. With those points you can unlock new jobs and abilities, to custimize your party. Even if you lose the battle you will still gain points but you have to try the battle again.
I'm looking for some beta testers. This is my first tile-based game on newgrounds and I want it to be good. So please contact me thanks.
Heres a screenshot! The game won't look exactly like this when released...
